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The inner sea world guide spells
The inner sea world guide spells





the inner sea world guide spells

Unlike most items on this list, this one was NOT intentional (but Arcane is the "default" bloodline, so there’s no excuse for missing it when testing Eldritch Heritage).

the inner sea world guide spells

Notes: You can get higher level spells by taking this feat at a higher level while still getting all 3 bonus spells (the mechanics are hard to explain, but it’s easy to understand if you look at the text). Source: Ultimate Magic (Arcane Bloodline is core rulebook) Usable by: Any spontaneous (Sorcerer doesn’t gain foreign spells) Spells Given: Any Wizard/Sorcerer of a level up to the highest spell level you are capable of casting at level 11, 15 and 19. Requirements: Skill Focus (Any Knowledge), Eldritch Heritage (Arcane), Charisma 15, level 11 Spell given: Any Witch or Druid spell (respectively), considered one level higher with double casting time Runes of The Crone's Coven/Runes of the Old Faith Text is unclear if someone else can do this check for you. Notes: Requires DC20 spellcraft to make the ring "learn" a spell, and you can replace the spell with another spell. Spells given: Any (spells not on your list are considered one level higher) Notes: A Wayfinder (500 GP, also from SoS) lets you keep it in your pocket and not orbiting your head saying “sunder me”, and the implantation rules (also SoS I think) let you implant it in your body (but it takes charisma for you and someone with heal and know arcana) and not orbiting your head saying "sunder me".Ĭost: 1,500 gp (Type I), 6,000 gp (Type II), 13,500 gp (Type III), 24,000 gp (Type IV) Usable by: Any (Prepared casters get it prepared for free) Any prepared (The FAQ says nothing about spells prepared)







The inner sea world guide spells